Rotate your phone to navigate through the site properly
Visual Analytics of Art
- How can we use deep learning methods for “cultural analytics”, not just to classify visual art, but to open new ways of reading datasets?
- What theoretical models, other than cultural evolution, can we apply to large-scale shifts in visual culture?
- How can we introduce new developments in interpretability and explainability in computer vision to the digital humanities?
- What can cross-modal or multimodal learning bring to the understanding of visual culture?
- How can we transform two dimensional images/photos into three dimensional representations of architecture and sculpture (e.g reconstruction of vaults etc.)
- Can we position and represent works of art in urban and architectural space automatically to give new access to visual information?
- What can be done in the new and expanding field of non-iconographic approaches to visual artifacts that include gestures, emotions, textures/textiles, blots/clouds, atmosphere, anonymous actors etc.?
- Can the conservation state and quality of scanned photos be analyzed?
- Can we develop an automatic tool for analyzing spatial representation to help scholars in documenting both linear perspective and its anomalies and alterations and in reconstructing point of view in real space?
- Can we train computers to recognize historical reproduction techniques in photos and print based on a calibration target or sample collection?
- Can we develop tools for transforming 2D images into 3D models?
- Can we position 2D images on an urban map to explore them in space and time?
- Can we reconstruct the urban 3D setting from 2D images of monuments?
- What are specific epistemic values of different digital visualization devices?
- What could be specific entity recognition models trained on artistic representations rather than photos of the real world?
- Can a machine detect historical techniques of image manipulation (such as retouchings in photos)?
- What are the aesthetic and epistemic losses in reducing *d to 2D reproductions? Can they be reversed?
- How can augmented and virtual reality be used for research in the humanities? What kind of notions do they convey?
- How can we deal with the annotation of visual representations (e.g. IIIF manifests)?